#pragma once
#include "agentstate.h"
class TargetNearestTankState :
	public AgentState
{
private:
	bool _move_to_tank;
	long time_of_last_seen_tank;
	static int tanks_sent_on_recon_mission;
	static bool transition_to_moving;
	bool seekerSent;
public:
	TargetNearestTankState(bool move_to_tank = true);
	~TargetNearestTankState(void);
	Command GetCommand(Agent* agent);
};

